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Flash Reviews: 45
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All Flash Reviews
45 Reviews | 7 w/ Responses
The point of this game is blatantly obvious to me (of course I could be entirely wrong.) You cotinually switch sides, and try to convince people to come around to your way of thinking, but soon enough, when you're in the middle, it's like trying to convince people to merely be aware of both sides of the issue, and to be tolerant of the opposition. But instead of listening to you, like they once did, they ignore you completely. It's easier to convince someone to see things your way when the issue is clear. If you enter the gray area, things become cloudy and if you're not sure what the right answer is, why should anyone else be when it's easier to just go on fighting.
That's what this game means to me.
Simple graphics and gameplay make it easier to focus on the interpretation of the game. 5/5 and 10/10 Excellent job.
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Hooray Frogger clone!
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It's fairly fun, I suppose I just had a bit of trouble with the controls, kept bouncing around, bumping into shit and dying, so the game wasn't all that enjoyable for me.
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I've seen better out of this type of game. It needs sound, at the very least. Maybe present a few more options, and make the game more enjoyable for those who are interested in playing.
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It was sorta funny, I guess. I think you've got talent, and I can't really tell you how to improve the flash itself since I don't know much about flash to begin with. I suppose you could start with increasing the framerate and tween a bit more to make the animation a bit less choppy. Other than that, I guess it's more of an aesthetic thing, making the animation more prettiful. Good luck with this and future flashes.
Author's Response:
not to be offenseive but the entire thing is tweened and frame rate is 24 which is avg for movies no need to go much higher unless your making a game
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That said, in order to make this game more interesting, like people before me have said, the introduction of power-ups, levels, and maybe some background music could make this game much more fun. And instead of just making the object of the game to collect more orbs that the opponent, maybe you could introduce more characters and add health bars, giving each set of characters thier own advantages and weak points in battle. Of course, this could have the draw-back of not being all that original, but you can add your own characteristics to the game. Good luck making this and other games into something awesome.
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It's an okay game. After a while, the random but colorful ninjas flying at me just got kind of boring. To make this game a bit more interesting, you might try adding a bit more variety to the enemy spawn, perhaps some ninja kitties, or ninja bananas, I don't know, but give us something else to kill besides plain old boring ninjas. Also, the weapon selection as well as the way you control the plane aren't exactly the best way to go. Instead of forcing the player to move the plane witht he mouse, trying instigating a select screen where the player can choose between mouse and keyboard control. I also think that you can get more people to enjoy the game if you let the player choose what weapons to use on a screen in between enemy waves, you know, like after the player destorys one of the mother ships, the screen wipes to the "shop" where a player can purchase weapon and health upgrades. I think that these additions will really improve the enjoyment derived from playing this game.
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The animation fit the music very well, I only wish it could have been longer. Very well done indeed.
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I died after abou 5 minutes or so. I'm quite surprised I played even that long, considering the amount of boredom I felt as I played. This would be a good game for say.... one of those minigames that they have in a preloader of a game that takes really long to load. Otherwise, I don't see myself or anyone else with half a brain playing this game for more than 10 minutes.
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This game could be decent with some serious work. The maps are okay, and I really like the idea of different costumes bestowing different abilities. However, the controls are scripted poorly, so the hero collides with enemies and the map where he shouldn't be, and sometimes falling to his death. Anothing thing along these lines, there is absolutely no choice in attack type. All you have to play with is a downward slash. Mix it up a bit, throw in a few different movements so I'm not just staring at the same sword movement for a full half-hour. Fix it up and this might be a game people will actually enjoy playing.
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